

Smith’s favourite part of the story was the love that Ku’s family has for her. The owlet’s mother Kuro is gone, and so Ori’s adoptive mother Naru has also taken Ku under her metaphorical wing. One of these new characters is also the newest member of Ori’s family Ku, the teeny baby owl who we saw just begin to hatch at the end of Blind Forest. “We hope people really fall in love with all the new characters.” In Will of the Wisps, there’s a range of NPCs and background characters to interact and trade with. This change was clear in my playthrough of the game’s first act. Ori and the Will of the Wisps goes beyond the forest of Nibel and into the world beyond, and Smith says that plays into their desire to expand the game as “a much more grand adventure… one of the easier targets for us was like, “let’s just make more characters”, he added. So this time around we wanted to expand the universe of Ori”. “One of those was that a number of people felt a real strong affinity to the characters in Blind Forest, and the game really resonated emotionally for a lot of people, and we were able to achieve that with four characters, which is crazy. “We had a number of design pillars that we wanted to keep and improve upon that came from Blind Forest,” Smith says. That’s something Dan Smith, Senior Producer at Xbox Game Studios, says they wanted to carry into the sequel. Despite that, the story was extremely effective.

Ori’s journey in Blind Forest was mostly solitary, with only Sein for company and the occasional glimpse of Ori’s family.
